Set the player's position and current area.
Unless AreaDisableCameraControlForTransition was called, switching to a new area will cause the camera to fade out then in.
This is the backing function for AreaTransitionXYZ and will return immediately rather than waiting for the area to load, you can use AreaIsLoading to monitor the loading process.

Arguments

Results

None.

Example

Move the player in front of the boy's dorm.

PlayerSetPosXYZArea(270, -110, 6, 0)
while AreaIsLoading() do
	Wait(0)
end
TextPrintString("Warped to boy's dorm!", 3, 1)